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Bloons tower defense 6 super monkey
Bloons tower defense 6 super monkey













bloons tower defense 6 super monkey

The Phoenix upgrade path should be 9-A outright since it can do good damage to MOAB class bloons Also it should be 9-A due to being able to heavily damage MOABs The Archmage literally does have the Tier 3 abilities from the other two paths. Storm only has feats up to 9-B, though the Tornado stuff probably could be calced to make it higher It's P&A is actually almost perfect, so very few changes are needed there It's third path isn't petrification as much as greatly enhanced slowing Shouldn't have Adhesivity, as that's walking up walls. The Absolute Zero upgrade path should get Absolute Zero for obvious reasons Why is their weapon cration description the same as their regular creation?įlight? I get it for Absolute Zero, due to the artwork, but why for the first upgrade path? Also the storm feats should be calc'd, obviously Their AP should be Unknown since their only offensive ability ignores durability, with an acception of their third upgrade path which should be 9-A for heavily damaging MOABs even without ignoring their durability. Should have Durability Negation via Snap Freezing. You literally just copy-pasted the Dart Monkey's AP and changed some descriptionsĪside from the Temple, all monkeys should have Small Size (Type 1) for reasons mentioned earlier Why the hell is their tier 9-C but their AP is Wall level? (With the obvious acception of Glue Gunner)

bloons tower defense 6 super monkey

Note: I scale MOABs' durability to 9-A due to being able to take hits from the Super Monkey's Plasma Blasts I just looked at the new profiles closely and, well, yeah they could have been done better.















Bloons tower defense 6 super monkey